Strange Seed is a kinda “you are what you eat” game. You start as a lil slime and as you defeat and eat everything around you, you learn how to change your body parts to be what you’ve eaten. Each different part also comes with better stats or special abilities, enabling you to climb/jump/fight better. As you wander the world, you’ll also find powerups to increase the size and strength of body parts, creatures that give quests, and in the demo, even boss fights.
You’re also not limited to customizing the parts in what animal you’re stealing them from, you’re also able to change their colour and “skin”(texture) too, enabling you to look absolutely wild as you mix and match. There isn’t much that can limit how you can look beyond your creativity and the parts you’ve got. Early on, a resource called biomass may limit you slightly, but it increases with everything you eat, so it easily surpasses the cost of body parts.
The games largely a whole bunch of weird and changing your body around to fit whatever you need at the moment. It’d be nice to save some configurations, so if you’re using a certain build for general gobbling, you can change stuff for a quest, and back once you’re done. That said, this reminded me of a AAA game with hundreds of people on the team for it that didn’t build in a way to save loadouts into it’s overly complex systems, so…an indie like this certainly gets a pass. There’s less moving parts anyway, so it’s only a minor gripe.
Strange Seed is still “coming soon” on it’s Steam page, but, the demo is plenty playable with a few levels worth of content to take a bite out of.