Settlements Rising is a medieval style colony sim, with a few neat twists and cool ideas to shake up your playthroughs.

I like how it’s got variable difficulties off the bat, and easy to customize the main individual settings of illness, predators, and resource density. Usually these are a bit buried, so it’s nice to have them out in the open as you start. It’s also got something I haven’t seen in other similar titles, where you acquire enhancement cards as you grow, giving you the ability to gain a burst of resources, or increase production on a building for certain resources. They also have the ability to be saved across games, giving you a sorta roguelite ability to boost the start of a new settlement. I think it’s a neat idea, separate from the standard random events.

For a demo, it’s fairly smooth, with great framerates, and full of most of the features I’ve seen some games launch with. It’ll be great when it gets it’s full feature set with villager traits, exploration, and combat/defense.

While I grabbed this for Next Fest, the demo is still available and still receiving updates. It’s even received one today adding livestock farms. They have a listing of what is and isn’t available when you launch the game and you can sorta see their roadmap from there. I’m certainly looking forward to seeing where they go once they finish building out the all the buildings they plan on adding.

By Coan