Aiming to be more chill, Folklands is a fairly sedate medieval colony sim. Pick your spot on the map, and set up your village and grow it.

Two medieval colony sims in one day? Well, they are a favorite genre of mine, and the time period is a popular one.

The tutorial helps guide you through setting up your first settlement, picking a place with resources, making sure you’ve got housing and resource collection set up, and making sure they’re all connected with roads. While it seems like making sure people have food, water, and shelter are important, there didn’t seem to be much in the way of stakes and the time scale of the game itself felt fairly sedate. Even later in the game when my wheat farm was on fire and I was still building a local fire station…the fire got visibly worse by only a small margin and there wasn’t much indication that it was going to burn to the ground anytime soon. I was able to finish building, get workers to start at the new station, and get water from the nearby well without any loss.

There isn’t much in the way of mention of predatory animals or opposing kingdoms, leaving only fire, illness, and crime mentioned on Folklands Steam page for sources of conflict. This is going to be where it really differs from Settlements Rising which I covered earlier today, which doesn’t have all of those features yet, but is planned to.

You can still grab the Folklands demo to see for yourself if it’s your thing.

By Coan